![]() The Thin Man is Little Nightmare 2’s primary antagonist and is why Mono begins his journey through Pale City. Although they are relatively passive toward Mono when the television is on, as soon as the plug is pulled, they become vicious and will attack Mono at all costs, even if it sacrifices themselves. Mono explores apartment buildings toward the end of the title and is introduced to the droopy City Folk and their addiction to television static. The inhabitants of Pale City don’t play a significant role in Little Nightmares 2, yet they are still integral to understanding the storyline. The only way to prevent them from attacking is by shining Mono’s flashlight toward them, but they come from every direction. Although they are incredibly aggressive toward the player, they are somewhat easy to evade-these patient litter the entire hospital, which keeps any player avoiding them hot on their toes. They take the form of half corpses, doll-like mannequins, which is the Doctor’s creation. The Hospital PatientsĪlongside the Teacher, the Hospital Patients are some of Little Nightmares’ most freakish additions. But that’s not to say he doesn’t support the fright-fest of Little Nightmares 2. Unfortunately, the Doctor is hardly included in gameplay, as the central focus of the hospital is on its patients. ![]() Still, he is much larger than the children and responsible for the nightmarish appearance of the hospital and the half corpse, half mannequin patients. Unfortunately, the details of this character are left unclear due to the area’s lighting. It's not a bad decision, but it is a less powerful one when it comes to connecting to the character and the story.The Doctor, alongside the Teacher, is another slightly ominous yet towering being that scrambles across the floor and ceiling of the hospital on all fours. Mono's story, however, is told more as a reflection of Six's own story, relegating him to a supporting character despite being the one with agency. Six's journey was all about traversing the Maw and surviving it, a gripping tale which told us almost everything we needed to know about the mysterious character. I feel that this game suffers a bit in its storytelling because of that disconnect. But Little Nightmare II's focus on the characters' internal journey feels a little bit detached from the external events that threaten their well-being it's not quite as one-to-one as the original Little Nightmares. ![]() I was very invested with the hand-in-hand story of Mono and Six, and your playthrough will be all the better if you are, too. But those story beats were nice surprises along the way, things that took my attention away from the puzzles for just long enough to get eaten by a snake-headed teacher or shot by a savage hunter. That's because this story will keep you guessing as to whether this is, in fact, a sequel or something else entirely I won't spoil it here. You may have noticed, dear reader, that I call Little Nightmares II a follow-up title rather than a sequel. ![]() Image via Tarsier Studios, Bandai Namco Entertainment Beyond that, however, Little Nightmares II is more about the relationship between Mono and Six. Mono is able to use these TVs in unexpected ways, which does not please the denizens of the city. TVs litter this seemingly post-apocalyptic world, or perhaps a world saturated to the point of staleness by its own vices. Little Nightmares II, however, takes players through various layers of the Pale City, from the wooded outskirts, to the leaning coastal city itself with its schools, hospitals, and outposts in due course, but the meaning here is less obvious. That theme had a strong throughline from beginning to end, especially the end. In Little Nightmares, Six had to make her way through the Maw, a massive underwater resort of sorts that caters to those with insatiable appetites, whatever those may be. It's just as atmospheric as the original game, though the strength of the visual metaphor doesn't shine through with as much gut-punching rawness in this story. I often blamed the morbidly fascinating backgrounds, characters, animations, and overall aesthetic of Little Nightmares II for being so darn distracting that I was reluctant to leave a scene behind. ![]()
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